Showing posts with label GU #47 Test. Show all posts
Showing posts with label GU #47 Test. Show all posts

Saturday, July 19, 2008

GU #47 Update notes

I know these are on the official boards already, but I do not feel like wading through posts to check on updates so I am pretty much posting them here for myself:


TRADESKILLS
The city tradeskill societies are dealing with a bulk order for some new formal clothing, and require some assistance. Tradeskillers of the 60th rank or higher who have previously assisted their societies may speak to the Grandmaster for more details.
Tradeskillers who are skilled enough to see the tradeskill collection quests may find more rewards available in their travels.
Armorers now have a recipe for imbued devout ebon greaves.
The fuel requirement for imbued rosewood shields has been corrected.
The fuel requirement for ashen hearths has been corrected.
Imbued fulginate devout greaves can now be created.
Sparkling Cranberry Wine has been converted to Cranberry Cream Liqueur to avoid confusion with the existing Cranberry Sparkling Wine.


ZONES
Bloodline Chronicles
Adventurers may now zone into any of the Tombs of Night and the Crypt of T’Haen zones that a member of the group has access too. Previously, these zones were only accessible if everyone in the group were on the same stage of the quest.
Players can now zone into any of the Tombs of Night zones if anyone in their group is on the appropriate quest.

Sebilis/Chardok
New mid-zone respawn locations have been added to Chardok and Sebilis.



SPELLS
Faction merchants in Maj'dul courts are now selling a number of tier 5 Adept III recipe scrolls they were previously missing.
A stacking issue with stealth and group invisibility has been fixed to allow attacking from stealth.

Shaman/Druid
Spirit of the Wolf will now apply to the entire group within a 50m radius instead of being single target

Shaman
Shaman’s wolves should now have slightly more health to help their survivability.

Berserker
The Blood Rage line will not expire until the berserker dies instead of having a 15 minute duration.

Fighter
Master’s Rage will now do a melee attack and debuff the target’s defensive skills. It will also give an error if it is not useable on the target like the other archetype’s mastery skills. The recast was also lowered to 30 seconds.

Assassin
Fatal Followup should no longer be useable after Sinister Strike.

Scout
Sinister Strike should no longer debuff the target if it misses.

Assassin
The Hidden Assault line of skills should no longer apply the Damage over Time portion of the attack if the primary melee attack misses.

Brigand
Safehouse now has a short cast time and can be interrupted.
Melee attacks which had secondary effects will no longer apply on a miss.
The Dispatch and Rake lines will now hit slightly more often.

Enchanter
Sever Hate can no longer be used to pull through a crowded area.


PVP
Assassin
Fatal Followup should now work properly in PvP based combat.

Swashbuckler
Reach will now suspend while in PvP combat.

Zones from previous expansion geared towards level 60 to 70 players no longer have an unlimited level range.

Friday, July 18, 2008

Pentient's Absolution - On Test


Yeah this is pimp. I read on the flames that it has been put on test.

I am really exited about this change!

Faster Heals.

The extra group cure/heal is fucking amazing!


This is the weapon we needed! I don't think I will ever un-equip this now.

From The official forums:
Penitent’s Absolution (Inquisitor)
- Improved the healing power of aftershock. Should be like 75% of the heal. Also added casting and reuse bonus of 15%.
- The mythical’s intervene effect has been replaced by a powerful group cure which will cure arcane, elemental, noxious and trauma effects. In addition, when it cures an effect it will also heal the player for each effect it removes.

Thursday, July 17, 2008

Inquisitor Mythical upgrade eta 2 more weeks.

I can't wait for this to go in! It's now got a cure click on it instead of a kill Tank proc on it!

To all of you folks saying our mythical is over powered - I say, fuck off! :-) .
Let us have an equip-able mythical! I am sure enough of you will wine to the point where it gets nerfed, but please our mythical was the worse than any other mythical out there, before you go all bitch winy on how uber it is, please let us play with it first. Trust me, after killing a lot of high end content with out using it, adding a cure will not break the item, it will only make some raids easier than they already are.